Welcome back, a week earlier than usual (told you guys). Anyways, quick recap, this is just a list of Steam games that I'd recommend, and are at least worth your time. Every one of them is something I feel hasn't really gotten the recognition it deserves. Every game will have the list price and will link directly to the Steam store page, and they'll all be under $20 (and yes, $19.99 rounds up, but it's still under). Let's get into the list.
Usually, I start off an article talking about a single work and use it to lead into my subject, but I thought I'd try something else these next two weeks. Today, I'll be recommending some Steam games that don't get as much attention as I think they deserve. I'll list all the games with the standard price (they're all $20 or less) and a link to the store page. Some are obscure, some cult classics, but I can guarantee they're all at least worth your time. So, without further ado, let's get into the list!
Disclaimer: I have not finished Fullmetal Alchemist: Brotherhood, all of this is based on observations so far. I have a long history with the Fullmetal Alchemist series. I had watched the original Bones adaptation, Fullmetal Alchemist, when I was young. It was a favorite of mine at the time, even though I later learned about issues it has. About halfway through, it stopped adapting the manga's story and built its own, which wasn't necessarily as good. Recently, I picked up the manga, also called Fullmetal Alchemist (although for the sake of avoiding confusion, I'll refer to it as the manga from here on), from my library. The story of it was absolutely amazing, and I understood the reason why so many people frowned upon the anime original story. So, after months of a friend constantly telling me to watch Fullmetal Alchemist: Brotherhood, I finally got to one of the most critically acclaimed anime of all time. I'm nine episodes in, and... honestly, I'm somewhat disappointed. I feel that, at least so far, it's not doing its job as an adaptation very well.
Last week, I was talking to a friend, and I got onto the subject of Metal Gear Solid 3, and how its gameplay compares to its predecessor. I mentioned that while the latter is about actively moving around the sight of the enemy, the former is a lot of waiting within the sight of the enemy. His immediate response was "I hate waiting." My first thoughts were that he hadn't played the game and wouldn't have any reason to assume that a primary game mechanic of a highly acclaimed game isn't fun. But then I thought, why would he think that waiting is fun? He said, after an analogy of mine about pointing and clicking, that doing so at least something, and that waiting isn't at all. He had a point, and it got me thinking a lot about how the game is fun. Really, it comes down to framing.
There are a lot of anime that have split reception, with many people thinking it's great, and many others calling it mediocre, and sometimes downright awful. Clannad, Hitsugi no Chaika, K-On, you name it. One of the most common trends I see are critics who dislike something, but many dedicated fans who love it. But there is nothing I have ever seen such a massive split on as the simultaneously famous and infamous Sword Art Online. It's either ranging from a 9-10, being one of the best shows the viewer has ever seen, or 3-1, the worst trash to ever leave the bowels of A-1 Pictures. While I'm definitely leaning towards the latter (I gave it a 3 on MyAnimeList), I can completely understand both sides, and it really comes down to what the viewer wants from it.
I've been playing the Super Smash Bros. games for most of my life. It was the first fighting game I could really play. I was only four years old when I first saw Melee at a friend's house, immediately wanting it for myself. When Brawl came out, I fell in love with it as well. But as time went on, I played less and less Brawl, finding myself leaning towards Melee. Why? The game was a lot more balanced and wasn't overflowing with unnecessary characters, poorly made stages, and overall, was a lot less fluff and more substance. It's what makes Melee an interesting game to play casually. Why would they add a lot of content and remove a lot of that substance in the sequel? To ward off the competitive scene Melee had gathered.
Welcome to the new, Weebly-powered site for S.S. Amino! The only blog named after a fictional steam ship titled after biological acids is back, and better than ever. Blogger was a very restricting service, so I decided to move the site over to a better host. If you're visiting from the old site, welcome back. If you're new, get ready for the ride of your internet-browsing afternoon!
This article was originally uploaded to the old site on July 1st, 2015. Yesterday, I had nothing to do, so I decided to give RWBY a rewatch. RWBY is a animated show on the web, hosted by Rooster Teeth. The creator, Monty Oum (may he rest in peace), had nothing under his own creative belt other than two fan videos, Haloid and Dead Fantasy, paying tribute to video games by having characters beat each other up. Well, I guess that would be an understatement.
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Chase Moran
Your local weeb trash. I like video games, long walks on the beach, and sarcasm. Archives
January 2016
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